EVERSPACE 2: Story Overview
EVERSPACE 2 continues the story of the EVERSPACE series, putting players in the pilot seat of Adam Roslin, a human clone outlaw navigating the dangerous and resource-rich star systems of Cluster 34. Forced to keep a low profile, Adam takes a job as a mining subcontractor for G&B Prospects in the Demilitarized Zone, a war-ravaged area of space where outlaw gangs, corporations, space-faring settlers, and alien species vie for control of a region filled with Ancient structures from a long-gone race.
A chance encounter sets Adam on a course for a payout big enough to allow him to escape the DMZ, but he’ll need to cross star systems to make it happen. On this journey, Adam will meet old friends and new while gathering a team of experts to achieve his freedom.



The EVERSPACE 2 universe is populated by diverse factions, loyal allies, and dangerous enemies.
Each group has its own unique motives, struggles and complex relationships that affect the fragile balance of power within the DMZ.

Cluster 34: The Beltegrades
Set in a sparsely populated and dangerous region of space, Cluster 34 (known as The Beltegrades) serves as the backdrop for EVERSPACE 2. Formerly a war zone between humans and the Okkar species, the Cluster is a patchwork of abandoned battlefields, mining operations, and outlaw hideouts.
The Demilitarized Zone (DMZ), located within Cluster 34, forms the core of the game area. This region, established by a peace treaty, separates Colonial and Okkar territory. Despite its name, the DMZ remains a hotspot for adventurers, miners, and opportunists, with constant tension between factions lurking beneath the fragile truce.
Cluster 34 offers players a rich environment to explore, from asteroid fields to war ravaged planets. Encounters with various factions, remnants of war and ancient secrets ensure that the DMZ is as unpredictable as it is dangerous.




Colonials
Humans from the Sol System, whose expansion into Cluster 34 historically sparked a conflict with the Okkar.

Okkar
A reptilian species native to the Cluster, driven by tradition and fiercely protective of their territory.

G&B (Grady & Brunt)
A mining company licensed to operate within the DMZ, backed by their own self-defence armed forces.

Outlaws
Opportunistic scavengers who prey on the weak in the chaos of Cluster 34.

Colonials
The Colonial Fleet is humanity’s spearhead for interstellar expansion, originating from the Sol System. The discovery of Cluster 34’s resources in the 30th century led to Colonial exploitation, which eventually escalated into war with the Okkar. Cloning technology, the key to Colonial expansion, became a source of envy and fear among other species.
Today, the Colonials operate on the fringes of the DMZ, constrained by a peace treaty that limits their presence in the zone. Despite this, remnants of Colonial structures remain, often overtaken by Outlaws. The fleet is actively pursuing Adam Roslin for his status as an illegal clone and his involvement in the death of a Colonial Admiral.

Okkar
The Okkar are a long-lived reptilian species native to Cluster 34. Their society is structured around a caste system rooted in historical teachings. The Okkar value tradition and self-reliance, and banish those who reject their rigid social order.
The arrival of the Colonials upset this balance, leading to the devastating Colonial-Okkar War. A subsequent peace treaty established the DMZ as a buffer, patrolled by Okkar forces to maintain order. In EVERSPACE 2, the Okkar act as neutral enforcers, responding aggressively to players who attack civilians or key factions.
Okkar Prime: A radical faction within the Okkar power structure, this ultra-nationalist group seeks to reignite the war and reclaim the DMZ as sacred Okkar territory. Most Okkar, however, remain committed to peace and view war as a last resort.

The Colonial-Okkar War
The Colonial-Okkar War was sparked by the arrival of Colonial mining operations in 3022, which encroached on Okkar territory. Hostilities escalated with the establishment of Colonial jumpgates and the deployment of military forces. The war devastated both sides, with no clear victor.
A ceasefire was negotiated out of necessity, leading to the creation of the DMZ as a buffer zone. The Okkar were given administrative control of the region, while the Colonials retained limited access for emergencies or humanitarian missions. The scars of this conflict remain evident in the derelicts and debris fields scattered throughout Cluster 34.

G&B (Grady & Brunt)
Grady & Brunt Prospects is a dominant Colonial mining company with regional monopolies across the galaxy. Known for its resource extraction, logistics and cutting-edge technology, it maintains close ties with the Colonial Fleet and has occasionally been criticised for cronyism.
Founded during Earth’s 19th century gold rush by Oswald Grady and William Brunt, the company expanded in 2046 under Zeppo Grady, who pioneered asteroid-hunting drones. Grady & Brunt became the first Earth-based Inter-Stellar Corporation, and has grown exponentially despite wars and the destruction of its homeworld.
Now employing 24 million workers, it plays a crucial role in Colonial expansion and holds the exclusive mining contract for Cluster 34’s Demilitarized Zone, protected by private security under Okkar tolerance. Competitors such as Pluto Rare Metals and AMG pose minimal challenges to its dominance.

Outlaws
Outlaws are unauthorized groups that operate on the fringes of Colonial territories, often forming warring clans, cartels or gangs made up of humans and alien species. Rooted in humanity’s history of banditry, they thrive on non-conformity, self-enrichment or the thrill of adventure.
Cluster 34’s DMZ, established after the Colonial-Okkar Peace Treaty, has become a haven for Fleet deserters, criminals and renegades. Outlaw gangs operate under unique codes, switching allegiances as needed. They use looted technology, build hideouts in asteroids or abandoned bases, and rely on traps, ambushes and hit-and-run tactics to survive.

